![]() This will automatically create a new keyframe for the new strokes' position.Īdditionally, enable Onion Skinning to allow you to see how the grease pencil strokes vary between adjacent frames. To keyframe the changes simply swap to a different keyframe before manipulating the GP strokes. Once you have selected the relevant points on the strokes you can use the usual Grab G, Rotate R, Scale S tools as well as Proportional Editing, etc. ![]() You can now use the usual selection tools ( A for 'all', Box Select ( B), Circle Select ( C), etc.). To manipulate particular GP strokes, enable editing by clicking the Enable Editing button in the Tool Shelf ( T). The layers can be assigned individual colours in the Grease Pencil properties panel if desired. For example, to select all of one particular layer (when in Edit mode) you can simply hide all other (by clicking the eye icon in the Grease Pencil layers list) and the press A in the 3D View to select 'All'. This allows easy manipulation of the different layers. The other (pure grease pencil) option is to use the grease pencil Enable Editing mode and the Grease Pencil tools in the properties side panel of the 3D view.įirstly, use the Grease Pencil layers to keep your different elements separate. This will create a curve from your grease pencil strokes and this can be manipulated as for any geometry. The first is to convert the grease pencil strokes into 'real' geometry using the Convert. ![]() You can then either hide the mesh (to use it later to re-draw something in the same place) or move it to another location to draw the next stroke.įor animation of grease pencil strokes there are a couple of options. To draw with the grease pencil at a specific depth and angle it's often easiest to simply place an mesh in the scene and orient it so the surface is positioned where you require the GP lines and use the Surface stroke placement to effectively draw on that surface. as a "sketching" tool, and possibly some good resources about it. I'd really appreciate if you could introduce me to the right mindset that I need to work with G.P. Wrapping it all up: I can't seem to find many tutorials, and the few I've found seem to focus on making 2D animations with the grease pencil itself. Maybe this is all very simple, but I don't quite get the mindset behind all this: Are strokes objects? Where are they in the outliner? Do they have F-curves? Is their visibility keyframable? Does it change anything if I draw a stroke while being at frame #n rather than at frame #m (unlike regular objects)? Is there a window layout and a set of hotkeys that would help me?įor the animations I'd like to do just the same, but also to be able to make elements appear/disappear, and possibly to keyframe their Rot, Loc, Scale. For instance, for making the setup below, I had to go back and forth from mouse to keyboard to graphic tablet in order to move the 3D cursor (to choose the depth at which the line would be drawn), go back in "draw" mode, and do the actual drawing to replace a wrong stroke I had to hit "Undo" because I'm not sure how to reposition a stroke. Where the illustration/animation will be done in 3D.įor the illustrations, I'd basically like to "place" the different objects of my scene in the 3D world, and I would like to know the best way of doing this.
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